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| Section | Objectives |
|---|---|
| Topic 1: Scene Assembly / Pipeline Integration | - Scene organization techniques - Importing and preserving scene data |
| Topic 2: Rendering | - Render Preview (IPR) functionality - Raytrace/Scanline quality settings |
| Topic 3: Cameras | - Transform camera controls - Near and Far Clip Plane concepts |
| Topic 4: Dynamics / Simulation | - Soft Body behavior and control - nConstraint membership attributes |
| Topic 5: Materials / Shading | - 2D texture application and fixes - Blinn specular shading attributes |
| Topic 6: Animation | - Constrain objects to a path - Edit animation curves using Graph Editor |
| Topic 7: Compositing | - Composite multiple layers |
| Topic 8: Effects | - OpticalFx attributes |
| Topic 9: Modeling | - Boolean operation types - Subdivision surface and edge loop modeling |
| Topic 10: Scripting | - Add syntax to scripts |
| Topic 11: Rigging / Setup | - Smooth/Rigid skin editing options - Blend Shape deformer options |
| Topic 12: UI / Scene Management | - Freezing transformation data - Viewport configuration and ViewCube |
| Topic 13: Lighting | - Depth Map focus attributes - Look Through Selected for light placement |
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